Maya Rigging Jobs

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Sr Character Technical Artist  

Sony Interactive Entertainment - Santa Monica, California (+1 location)

-generated art. Intimate knowledge of Maya and strong understanding of Maya's rigging tools. Ability to drive new rig systems and workflows. Well-versed in human and animal anatomy. Understanding of proper Maya Rigging Work careers...

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from: resume-library.com - 5 days ago

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Facial Modeler  

Sony Interactive Entertainment - San Diego, California

published title or movie. Bachelor's Degree or equivalent. Proven grasp of realistic human anatomy with special emphasis on the head/face. Strong understanding of Maya and basic understanding/use of blend Maya Rigging careers...

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from: resume-library.com - 5 days ago

Art Generalist  

Seattle, WA, United States

. Requirements: Experience with Photoshop, 3D software (Maya, Blender, Cinema 4D), Experience with Character Rigging, Shaders, Unity Previous experience in design, graphics, and creative projects Must

from: jobleads.com - 22 days ago

Senior Rigging Artist - Contract  

Samsung Electronics America - Campbell, California

, FACS poses, facial blend shape rigs, feature detection, etc. * Proficient in one or more types of 3D software, primarily Maya. * Experience with Mesh Skinning Vertex weighting and rigging is a plus

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from: resume-library.com - 25 days ago

Supervisor  

Roblox Corporation - San Mateo, California

creation tools (including Maya and Blender), rigging, animation, complex deformation systems, and particle systems Visual-focused: Passion for top-notch visuals with a focus on driving improvements in engine

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from: resume-library.com - 19 days ago

See more: Management Jobs
ILMxLAB Character Technical Artist (Creature Technical Director)  

San Francisco, CA, United States

for AAA game development, directly supporting the production with rigging, scripting & tool development. Minimum 3 yrs production experience with Maya, Maya API Excellent working knowledge of scripting

from: jobleads.com - 25 days ago

Character Technical Artist, Skinning - Overwatch  

Blizzard Entertainment - Irvine, California

. Requirements * A minimum of 3 years experience in rigging/skinning characters in Maya, or similar software * Strong knowledge of character kinematics, deformations, and topology * High proficiency in character

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from: resume-library.com - 16 days ago

Technical Artist  

The Play Station - San Diego, California

user friendly Maya tools in Python. * In-depth knowledge of character/prop rigging techniques and principles. * Working knowledge of efficient runtime shaders and shading language (i.e. HLSL

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from: resume-library.com - 28 days ago

Lead Technical Artist  

Pasadena, CA, United States

strategies to automate character production. Requirements: Minimum 3-5 years work experience in film or game development work. Solid knowledge of rigging systems Comprehensive knowledge of Maya Solid team

from: jobleads.com - More than 30 days ago

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Technical Artist  

Sacramento, CA, United States

/vehicle rigging experience in Maya Programming experience with scripting languages such as Python and C# Experience setting up production pipelines, while being able to follow guidelines Understanding

from: jobleads.com - More than 30 days ago


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We are pleased that approximately 10% of our users in the Management sector, are also interested in applying to some of these jobs.

Location is an important factor in your decision, right? That’s why you would need to know that Orlando, FL is the place, displaying the 16% of all job offers. Another important place is San Francisco, CA where you can apply to a total of 5 jobs and finally, another alternative is the population of Los Angeles, CA where there are 4 job opportunities.

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